1/22/2024 0 Comments Loop hero memory fragment![]() ![]() Starting at 6th level, your mind is a difficult place to navigate as you have practiced how to drown out potential mental threats by focusing on repetitively playing memory fragments within your head, putting them on an endless loop to thwart mental invaders. Generally the fragments are usually helpful and truthful, but can only reveal glimpses of what the original creature whose memory it was knew." You could for example ask the GM "i scan the memory fragment of the cultist to see if it knows where the Cults hidden base is", The memory floods your mind and rapidly reveals what it knows, it might be cryptic or partially distorted, akin to watching a movie from the first person perspective, but not having control over the camera angles or what happens. If the latter, you may ask the GM one question that the memory might have posed. Alternatively, you can scan the memory to reveal a glimpse of information. You deal an additional 1d6 psychic damage per memory fragment expended to empower the spell.Īs an Action, you can destroy one of your memory fragments flooding your mind with its knowledge, gaining proficiency in one skill that the creature whose memory it belonged to had proficiency with. When you would cast a cantrip or spell of 1st level or higher that would deal psychic damage, you can spend and destroy one or more of your memory fragments, empowering the damaging spell. ![]() While you hold a memory fragment within your mind, when you would be required to make a concentration check on a spell, you can substitute and use your Intelligence instead of Constitution for making the concentration roll, as the memory fragment focuses your mind and shares the burden, in doing so, it also grants advantage on the concentration check. You can use Fragments in the following ways: If you attempt to steal a fragment beyond this maximum, the oldest memory you stole, or even one of your own memories (GM discretion) is destroyed. You can have a maximum number of memory fragments equal to your Proficiency Bonus, anymore and you risk these fragments bleeding into your own mind. Memory Fragments are similar to thought strands and can function similarly with the Encode Thoughts cantrip. On a failure, you rip a precious one of their memories and create a memory fragment of it, on a successful save they are able to resist your magics. This can only affect intelligent creatures that have memories or once had memories (such as an undead), it has no effect on constructs, oozes, or creatures that lack sentience.Īs a bonus action, you can attempt to steal a memory fragment of one creature you can see within 30 feet of you, they must make an Intelligence saving throw against your spell save DC. Starting at 1st level, you can steal fragments of a creatures memories from their mind. Silent Image, Dissonant Whispers, Mind Sliver The new spell must be a divination or an enchantment spell from the Sorcerer, Warlock, or Wizard spell list. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. On the 4th chapter, 11 palace tiles are spawned around the campfire in a diamond formation (the additional 4 tiles appearing in centre top, bottom side of the 3x3).Starting at 1st level when you choose this Origin, You learn additional spells when you reach certain levels in this class, as shown on the Memory Spells table. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |